A sampling of the many assets I created for The Tap Lab's 2015 augmented reality photography game, Bigfoot Hunter. This was the first title I worked on from the ground up, and I created all character and environment assets, so it holds a special place in my heart. To animate the characters, I made key poses and low framerate walk cycles that were given extra life with scale, rotation, and position transformations. Mockups in After Effects allowed me to provide the engineers with detailed notes to execute said transformations. It was a strange system, but we made it work!